HAIR STRAND DESIGNER - STANDALONE TOOL FOR PC ONLY (HSD was initially created in April 2019 and is completely developed by myself)
Newest Feature in 1.36:
Press and hold 1 through 0 and ' - ' to activate each set to move them. Use the Arrow keys +optional for fine-tuning (ctrl/alt/shift) to move, enter to reset.
LATEST and EXTENSIVE VIDEO
LATEST VIDEO - Teaser Video 18th April 2020)
LATEST VIDEO (In depth): (18th April 2020)
QUICK GUIDE: Press Enter or Click Generate to Generate rendered strands of enabled texture types. Save the HSD file (Bottom right) after making edits. Save your files to a separate folder from the program to avoid them being moved to local appdata folders. Play with the sliders, get used to them!
Hair Strand Designer creates hair strands in the form of 4k texture maps ready for placing onto your hair cards. It produces an RGB Masking system for Color Variation(red channel), Root Mask(green channel) and Tip Mask(Blue channel) This masking system is designed for shaders where you want to control the colors directly in a game engine or even via Photoshop. It does produce a Color Map which uses the RGB masking technique just mentioned, it also creates a Normal Map, Depth Map, ID Map and Mask Map, New: AO map and Flow map. You have control of waviness, tapering, scale, variation, coloring, spacing, thickness, length and number of strands in 8 possible sets.
Initial Release : 14th APRIL, 2019
Latest Version: June 2020
New Features (V1.287): Load and Save HSD file (all your settings are saved, not textures, use export maps for that).
UV or Image overlay, right clicking to pick colors from entire document.
Extensive (V1.284): Offset and algorithm-influence overrides.
Quick Video: V1.284:
Other Videos for previous versions:
Latest Video with the New UI updates:
Previous video for any file issues: https://www.youtube.com/watch?v=RZvhl3UQd98
Please Note, If you have bought the Unreal Hair Shader pack, then there is no need to buy this pack separately as it comes with that pack and is updated at the same time for no extra cost. For anyone who has bought both packs you are entitled to a refund for this pack, just send me a PM and I'll be happy to do so.
Processing your textures created in Hair Strand Designer using Photoshop (optional):
Polycount Forum Topic: https://polycount.com/discussion/210862/hair-strand-designer-dev-thread
Functions: F1 - View/Enter custom seed value (Randomization ON creates a new seed number, enter your own seed number then disable Randomization, then click generate to see your own seed value represented).
Once generated, save out your maps and recombine them however you like in Photoshop/Gimp.
* UE4 + UNITY Shader Pack *
These textures work well with the Hair Shader Pack for UE4 and UNITY, available here: https://artstn.co/m/lrwl
Potentially you could also use these generated hairs as brushes or for other nice painting effects!
Hair Textures Generated with this tool can be used either personally or commercially based on the purchase tier, if it's just for hobby/folio work, the standard licence will be fine for you. If you are doing freelance work or if you are part of a company and using this at work, you should by the extended commercial licence. Many thanks!
HSD 1.31 will now only have rare updates / bug fixes.
Hair strand designer NEWS: Version 2 will be completely re-written in c++ with the air of Unreal Engine 4 depending on the Epic megagrant that has been applied for (I will announce whether this has been successful soon). This will help pay for the features we all want to see in the next version. This means the new date for HSD2 is not set like before. Gamemaker studio served me well for HSD1 but I now need to think bigger and better.
Features expected in HSD2:
Updated tiers for multiple installation use in Commercial and Educational sectors.